Implementing Game Control, Part 1: Loop Control in Go
How I implemented control on the Game of Life, Part 1 - Controlling infinite loop in Go programming language.
How I implemented control on the Game of Life, Part 1 - Controlling infinite loop in Go programming language.
In which I stumbled upon an article mentioning the Game of Life, felt a wave of nostalgia, and did a weekend project to make an implementation of it in Go, playable on Terminal.
As of yesterday, and confirmed by Elon Musk himself (kinda), Twitter requires people to be signed in to see tweets, even public ones. End of an era.
Or how I finally decided to stop procrastinating and just simply fix my own old Python module to scrape tweets and generating wordcloud from it.
Work's been quite pressing for the past couple of week; for relaxation, I sprint-coded a webapp (using Streamlit) to summarize articles on the web this weekend.